Rimworld Alpha 9 Modded Gameplay / Let's Play (S-4) -Ep. 9- "Need Plasteel For Droids" HD
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. --------------------------------------------------------------------------------------- Ⓚ Watch more Rimworld gameplay here in my playlist: • Season 1-2: http://goo.gl/uVgepy Ⓚ Some other gameplay / lets play playlists you might be interested in: • 7 Days to Die: http://goo.gl/g4K6P3 • Space Engineers: http://goo.gl/HuDJp1 • The Forest: http://goo.gl/dz3ZBN • This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Ⓚ Feel like Subscribing?: https://www.youtube.com/user/Kage848 --------------------------------------------------------------------------------------- Ⓚ Social Media • Follow my Stream for live gameplay of games like Creativerse, 7 Days to Die, Space Engineers, Project Zomboid, and many others. Check the schedule while you’re there: http://www.twitch.tv/Kage_848 • Like my Kage848 Facebook page here:: http://www.facebook.com/Kage848?ref=hl • Follow me on Twitter for up to date info about my current/upcoming gameplay / lets play video’s and my upcoming streams: https://twitter.com/#!/Kage848 --------------------------------------------------------------------------------------- Alpha 8 is out! This time we’ve added a seasonal cycle and temperature simulation, snow, two more biomes (boreal forest and tundra) with all the attached animals, art sculpting, crafted item quality, weapon and apparel crafting, homegrown medicine, wind turbines, and more. Alpha 8 key Features: Temperature and seasons A new temperature system tracks temperatures indoors and outdoors. Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. Certain clothing can protect against temperature discomfort/harm. Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. There are special heat wave/cold snap events. Added heater and cooler buildings. Food spoils. This can be slowed or prevented with refrigeration. Snow falls and accumulates over winter. It slows down movement. Snow can be cleared manually, and will melt if heated. New apparel: Parka and tuque. Added new biomes: boreal forest and tundra Art and crafting Sculptor’s table added. Colonists can create abstract sculptures. Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage. Apparel crafting now allows crafting any kind of apparel. Can now craft any kind of melee weapon from appropriate materials. Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art)