WARZONES : Assault Attack : Tutorial HD
MyGoodEye Presents: WARZONES : ASSAULT ATTACK http://warzones.skyrim.modunion.com/warzones-assault-attack-overview/ WZAA (as it will be hereby known) is a DLC-SIZED add-on for WARZONES 2015.2 mod for SKYRIM which adds a great many neato things that I believe will be of interest to the carnage loving Skyrim player... ... this video showcases some of those features and how to adjust them via the MCM. – The cornerstone of WZAA are FOUR MASSIVE new STRONGHOLDS with many, many ‘bosses’ and many, many, many ways to die. Each area is no less than 4X the size of Whiterun, and chock full of dudes that hate you. Each one introduces new mechanics, new narratives, new loot and, mainly, new challenges. Each has an “unofficial Quest” (in that I didn’t want to make “Quest markers”) but each area has a “point” and a story that will be revealed as you play. – The ADVANTAGE system which can change the course of the Civil War! The ADVANTAGED faction will be given limited-time “Enhancement spells”, increased troop population and other bonuses. While the DISADVANTAGED faction will suffer troop depopulation and penalties. This system allows you to more carefully time your assaults upon CW sieges or WZs. Think of the ADVANTAGE SYSTEM as “Skyrim’s Penalty Box” – Actually EXPLODING ordnance… did you know that the catapults during the CW don’t really work or do much damage? Well… ours do! And you don’t want to be anywhere near ’em when they ‘go boom’. – BOSSES : Many new characters presenting new challenges. Not a single one of WZAA’s “BOSSES” will be as easy to kill as Ulfric is in vanilla. Killing WZAA BOSSES may offer an ADVANTAGE. – COURIERS : Potentially carrying important intelligence which can change the tide of the war. The notes are randomly generated and offer bonuses and/or penalties to the factions involved – while potentially offering clues to the locations of entrenched forces. Killing a COURIER and/or reading a note may offer an ADVANTAGE. – RANDOMLY SPAWNED AND OCCUPIED FORTS/OUTPOSTS : Throughout Skyrim WZAA adds small forts, camps and outposts which can be attacked (or defended) for loot, intelligence or fun. Overtaking an enemy occupied FORT/OUTPOST may offer an ADVANTAGE. See how this works? – RANDOMLY SPAWNED CIVIL WAR/WZ SIEGE CANNONS : In major WZs and CIVIL WAR SIEGES, you have the option to randomly spawn SIEGE CANNONS. The frequency of these can be adjusted (or removed) via our MCM. – RANDOMLY SPAWNED LANDMINES : As with CANNONS, in major WZs and CIVIL WAR SEIGES, landmines may appear. Watch your step! The frequency of these can be adjusted (or removed) via our MCM. – REINFORCEMENTS : Many WZs and vanilla battles now feature reinforcements to keep the battle going strong after the initial wave of death. The frequency of these can be adjusted (or removed) via our MCM. An EXTRA-NPC “clamp” is also included to keep you from overloading your system. – CIVILIANS : Not much purpose but to add to the chaos. Some will engage in the battle
Похожие видео
Показать еще