Rolento USF4 Tutorial by Bafael HD
Complete guide in description Pro players: Nemo RaiD Zamul LPN Ricky Ortiz Tampa Bison Credit: Heartlust (@heartlusty on twitter) Seventh Exodus tribaL216 Complete video transcript: Rolento Preferred ultras: U1 generally, U2/UCW for great anti fireball and long range whiff punish Entry level difficulty: 4/10 Advanced difficulty: 6/10 Anti airs: Standing medium punch neutral jump jab close heavy punch jump back LK super both ultras cr.mk (low profile) Anti focus: Standing heavy punch (both hits only) Crouching medium punch crouch medium kick cancelled to virtually any special move jumping medium punch ultra 2 Anti fireball: u2 flip, roll qcb PP. follow up ex stinger, dash u1 ex stinger ex rekka u1 stinger over a fireball Invincibility/Reversals: flip qcb PP U1/U2 EX stinger (fireballs only) qcb PP (fireballs only) Punishing combos: punish fei rekka with low jab, ex rekka, stand roundhouse punish e.ryu f+MK, ex tatsu with cr. HP sweep t.hawk dive crumple forward dash st.hk, cr.mk, full rekka crumple backdash, stinger, sweep low forward rekka an oni whiffing jab DP jump over poison fireball, cl.hp, full rekka block shoryuken st.hk, cr.mk, ex rekka, st. hk stand fierce EX knife, rekka x3 cl.HP rekka rekka fadc close HK, crouch MK rekka x3 cl.HK cr.mk EX stinger EX rekka u1 (496 damage) st.hk cr.mk, x2 rekka, red focus cancel, ultra 1 st. hp rekka rekka super Confirm combos: cr. lk, st. lp, cr. mk, full rekka cr.lk cr.lk cr.mk, full rekka close MK, cr. LP, (cr. MK), rekka close LK, close LK, crouch LP xx ex rekka far knife, stand HP/crouch HK close knife, low forward, rekkas delta air raid close HK cr.MK rekkas Important Juggles: EX rekka, st. MP/St. HK/U1 jump MP, ex rekka ex stinger, stand HK Corner only: close hp, EX knive, ex rekka, ex rekka u1 Ultra setups: ex rekka u1 rekka rekka red focus, ultra roll red focus ultra ex flip back u2 stinger u2 air to air stinger u1 Footsies: rekka is unsafe far focus attack stand HP, crouch HP, crouch LP, stand MK pokes st. LK kara throw low crush with f+MK trick rod counter hit, cr.LP, cr.mk rekka range of stinger stinger spam to build meter non-crossup pogo to crossup crossup pogo to non crossup trick rod bait shoryuken neutral jump trick rod a low forward sweep for ranged punish sweep can be safe corner escape with sweep instant overhead jump HP/HK Pressure: regular delta raid resets ex delta raid reset cancel to hop instead of delta raid to bait DPs crouch jab crouch jab f+MK (overhead) close jab close fierce xx stinger, stand fierce (test if naturally combos) rekka...rekka fadc resets corner ex rekka, close HP xx stinger for reset 2 rekkas, throw reset air to air, ground trick rod sweep, slight pause nj.HP or nj.HK super, pause st.FP (whiff) j.HK Mixups: roll connect vs roll stop throw cr.lk cr.lk walk in throw vs cl.mk, cr.mk rekkas cr.lk cr.lk walk in throw vs CH stand roundhouse frame trap U2 LP walk in throw vs LP frame trap CH close fierce ex flip, u2 (539 damage) f