QCW audio modulation using FL Studios SimSynth HD

01.05.2011
The tesla coil power supply is configured to accept audio signals to modulate the power delivered to the continuous wave operation capable tesla coil. The audio is half-wave rectified, so the CW is really quasi-continuous, as its limited to ~50% average duty cycle. This mode of operation delivers longer sparks, yet retains some control over the overtones produced by the spark by slowing down their growth from ~50uS (for a "transient" type tesla) to 5mS or more being possible. This produces more of a "fluff" sound rather than the usual snapping tone of a tesla coil. Later on you can hear what it sounds like when the power supply is "clipping", much like distortion on a guitar, the sound has hadded upper harmonics that really make it crunch. The characteristic of the spark appearance seems to mimic the sound output. Smooth sounds are generated from straight, sparks that look like a feather duster. Crunchy sounds come from sparks that have a twisted tree-like branching with hundreds of branches. The extra heated volume of air must account for the relative loudness increase, and the extra charge delivered to the spark must account for the extra branching. Maybe more than you wanted to know, but i bet someone out there has read this and found it somewhat interesting.

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