The Future of F-Zero - Nintendo Franchise Report HD
When F-Zero launched in 1991 alongside the SNES, it brought with it the promise of a next generation experience. But the truth remains that multiple console generations have come and gone without the promise of a new grand prix. However, in 2017, things are starting to change and if there was ever the time to argue for the return of the F-Zero franchise- that time would be now. Special thanks to Jonah for emailing me about F-Zero and offering up some resources he found on the subject. Sources: - Sales figures for titles ( http://www.neogaf.com/forum/showthread.php?t=963700&page=1 and http://www.vgchartz.com/gamedb/?name=star+fox ) - SNES Mute City Map ( http://www.snesmaps.com/ ) - How Sega caught up to Nintendo in the 16-bit era (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation) - The inner workings of Mode 7 ( https://ericjmritz.wordpress.com/2013/07/15/an-introduction-to-mode-7-on-the-snes/) - Great summary on what made F-Zero special ( https://kotaku.com/what-made-f-zero-great-1767528824 ) - The track is rotating around the cars in F-Zero ( http://www.webcitation.org/5sD3Kr6UX?url=http://www.1up.com/do/feature?cId=3134033 ) - N64s launch lineup ( https://en.wikipedia.org/wiki/Chronology_of_Nintendo_64_games ) - BS F-Zero kept going after N64 released ( http://fzero.wikia.com/wiki/BS_F-Zero_Grand_Prix ) - “F-Zero 64” ( http://www.ign.com/articles/1997/06/17/first-look-at-f-zero-64 ) - F-Zero SNES shared a background with Super Mario Kart ( http://www.nintendo.co.za/Iwata-Asks/Iwata-Asks-Mario-Kart-Wii/Iwata-Asks-Mario-Kart-Wii-Vol-1/1-It-Started-With-A-Guy-In-Overalls/1-It-Started-With-A-Guy-In-Overalls-214509.html ) - Mario Kart 64 originally was supposed to be an n64 launch title (http://www.nintendo.co.za/Iwata-Asks/Iwata-Asks-Mario-Kart-Wii/Iwata-Asks-Mario-Kart-Wii-Vol-1/1-It-Started-With-A-Guy-In-Overalls/1-It-Started-With-A-Guy-In-Overalls-214509.html) - Critics gave F-Zero X flack for not looking as good as other racers (https://kotaku.com/what-made-f-zero-great-1767528824) - F-Zero X ran at 60 FPS (http://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com) - Many other N64 racing titles sold better than F-Zero X (https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_64_video_games) - The creation of Nd Cube (http://nintendo.wikia.com/wiki/Nd_Cube) - Nd Cube’s Annual Sales target (http://www.ign.com/articles/2000/08/22/ndcube-a-rising-star) - The creation of Tube Slider (https://en.wikipedia.org/wiki/Tube_Slider) - How the Triforce Arcade Board came to be (http://www.ign.com/articles/2002/02/28/nintendo-roundtable?page=2) - The reveal of the Triforce (http://www.ign.com/articles/2002/02/18/gamecube-arcade-hardware-revealed) - Building new bridges between Sega and Nintendo (http://www.nintendoworldreport.com/news/8309/f-zero-ac-at-aou) - Amusement Vision started with Monkey Ball (https://en.wikipedia.org/wiki/Amusement_Vision) - AV wanted to make a racing game with the Triforce (http://www.n-europe.co
Похожие видео
Показать еще