H3VR Early Access Pre-Update Devlog #24: Spas 12s, Muzzle FX Update, Tons of Tweaks/Fixes HD
http://steamcommunity.com/app/450540 Update #24 Next Week!!! Reddit Thread: https://www.reddit.com/r/Vive/comments/55b2hi/h3vr_early_access_preupdate_devlog_24_spas_12s/ Changelog (So far). Complete Changelog for Update will be posted next week. Additions: - Added New Firearm: SPAS-12 Shotgun w. Folding Stock (12 Gauge) - Added New Firearm: SPAS-12 Tactical Mod w. Rail & Shell Holder - Added New System: Impact VFX, based on bullet type, eventually material-reactive (still working on it) - Added New Attachment: Elevated Red Dot Sight - Added New Attachment: PK23 Red Dot Sight - Added New Attachment: KDR Reflex Sight - Added New Attachment: Tactical 12-60x Scope - Added New Attachment: Tactical Laser v.2 (with accessory rail) - Added New Attachment: Canted 45 degree Rail Adapter - Added New Attachments: Twin Canted 45 degree Rail Adapter (Short and Long) - Added New Attachments: Rail Mount Riser (Short and Tall) Changes: - All two-handed weapons use positional and rotational interpolation when grabbing main grip - All two-handed weapons can be picked up by their foregrips now - All Rail attachments and adapters can be mounted forward or backward - All pump-action shotguns can be inertially racked by holding the trigger while held solely by the foregrip. - Muzzle Smoke Setup Rebuilt for all Handguns - Realistic Muzzle Fire Added to all Handguns (not present when firing suppressed) - Muzzle Smoke Setup Rebuilt for all Rifles and Carbines. - Realistic Muzzle Fire Added to all Rifles and Carbines (not present when firing suppressed) - G36C now has functional flip-sight, allowing you to choose between field-goal and aperture style backsight. - Double-stack magazines now have proxy bullets update to be left/right biased correctly in stack - Pp91 now has a functional flip-backsight, toggleable between field-goal and aperture style backsight. - Pp91 now has a functional foregrip zone allowing stabilization/two-hand aiming - Pp91 now has a Picatinny Rail strip on its right side for tactical configuration possibilities - Mac11 now has a functional foregrip zone allowing stabilization/two-hand aiming - Mp5a2 now has a functional rear-sight that can toggle between 15m, 25m and 100m zero - Mp5a2 now has a Picatinny Rail strip down its topside for tactical configuration possibilities - Mp5a2 now has a functional integrated flashlight in its fore - Muzzle Smoke Effect is now affected by ambient light (ie. isn’t weirdly bright in night scenes) More tuning needed - Lowered Muzzle Smoke opacity to compensate for new light reactivity - Toned down Muzzle Smoke amount for shotguns. Fixes: - Fixed glitches with pose interpolation system for grabbed objects - Fixed MP5k Suppressor Attachment location - Fixed Misalignment of rail mount for G22, G22 Full Auto - Holosight reticle size behavior is now correct (or as correct as I can get it) - Pump Action Foregrips now move more snappily and reliably - Fixed Interaction not ending when hand super-distant from firearms on
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