DW Digimon - Gracenovamon Abilites Review W/ Genetics (ENG sub) HD
--------------------------------- YOU WOULD LIKE TO SUPPORT THE CHANNEL AND YOSHII TO EVOLVE CLICK HERE - https://streamlabs.com/xxyoshiixx - --------------------------------- DESCRIPTION SOUL His soul allows him to gain fury in each turn in addition to healing a quantity of life at the beginning of each turn. PASSIVE Increase the attack power of the front line. Increase the percentage of life of the back line (these effects can not be superimposed). Gracenovamon can eliminate the effects of control of himself or an ally, the effects of control that include are (Paralyze, freeze, stun, burns, bleeding, effect of control of targets, bombs and ridicule) If the number of equal souls is greater than 2, it will gain soul effect by granting a 40% blocking to the team during two turns (it can not be overlapped with the passive of Examon). With genetics, you can eliminate all control effects and marks like (Bk, magnamon, lucemon, sistermons, jupitermon). Now if the number of equal souls is greater than two, the effect and the name of the soul will win, in addition to that the team wins 35% reduction of damage for two turns, If gracenovamon becomes a dark soul, he gains 20 chance of using the small ability, plus more life robbery for two turns. If gracenovamon becomes a fire soul, he gains a 20% critical chance for two turns. If gracenovamon becomes a light soul, after the third turn, he will gain 30% extra damage. If gracenovamon becomes a soul of courage, he will gain a recovery of fury by 20% for two turns. This effect has priority over the passives of examon, slayerdramon, dynasmon, blackwargreymon, gatomons, gankoomon and meicomon, SMALL SKILL Special attack Attacks a target, absorbs 8% of the health of the maximum life of gracenovamon and 200 of rage. It also reduces damage of the small ability of the target by 50% during 2 turns. With genetic increases the recovery of life to 10%, the reduction of rage to 250 points and the reduction of damage of the small skill goes to 80%. Plus it causes 50% extra damage to the Imperialdramon mode paladin ULTIMATE Attack a target, ignore the blockade and resistance to damage. Absorbs 15% of target damage, damage range and damage reduction during 2 turns. If the target dies with the final, it has a 40% chance to reduce the likelihood of preventing it from reviving, this includes Alphamon and Lucemon With genetics Absorbs 30% of the damage and defense of the target, plus a 25% damage range and damage reduction. The goal eliminated with this ability can not revive and reduces the chance that someone revives it by 30%. Depending on which soul is converted by the passive effect, it will gain these effects for two shifts. Fire: 12% more critical chance and critical damage for two turns. Dark: After using the definitive one, he will use the small ability, also increasing his damage by 30% Light: When using your definitive it increases your blood volume and resistance by 10% Corage: Recover 200 of rage and the s