Counter-Strike: Global Offensive - Zombie Escape Mod - ze_traak_b2 - GFL Server HD

13.09.2015
CS:GO zombie escape mod multiplayer gameplay on the Traak map ( ze_traak ) played by SoadY on the GFL Server Saturday 12th September 2015 recorded with the software Shadowplay at 1440p 60fps. [Playlists available] Counter-Strike: Source and Counter-Strike: Global Offensive Zombie Escape Playlists can be found here https://www.youtube.com/user/SoadY1991/playlists [My launch and console commands] Take caution and read online threads before making launch command changes. Use at your own discretion. -high (Automatically makes the game an high priority) -novid (Loads the game without the video) -nojoy (Removes the joystick support) +mat_queue_mode 2 (default -1 automatic detection 2 Force uses multi-threaded mode) cl_forcepreload 1 (Preloads maps) fps_max 300 (0 Unlimited) rest capped cl_disablehtmlmotd 1 (0-1) disables adverts [Skins] PP-Bizon | Osiris - Minimal Wear Desert Eagle | Conspiracy - Minimal Wear [Map and server information] Game: Counter-Strike: Global Offensive Mod: Zombie Escape Platform: PC Map: ze_traak_b2 Map Size: 115MB Map Creator: Pass Map Download: http://csgo.gamebanana.com/maps/186725 Host: GFL Server Name: [GFLClan.com] Zombie Escape 24/7 Server Location: United States of America Server IP: 216.52.148.47:27015 Slots: 64 slot Zombie Escape Server Active players while recording: 58 Website: http://gflclan.com/index.html [Recording Information] Time Recorded: Saturday 12th September 2015 at 04:38PM Afternoon US EST Resolution: 2560x1440P Aspect Ratio: 16:9 Widescreen Video Quality: 1440P HD FPS: 60 FPS In-Game Video Settings: Max graphics (Effects lowered to Medium) and 4XMSAA Recording Software Used: ShadowPlay - Manual Mode, 2560x1440P, 100 bitrate @ 60fps Rendered/Compression Software Used: Sony Vegas Power Management Mode set to Prefer Maximum Performance through the NVIDIA Control Panel for CS:GO only with Shader Cache set to off. [My rendering settings] Disable resample, untick maintain aspect ratio, add colour correction, add sony levels, add sharpen, reduce audio levels and add the fade in fade out effect. MainConcept AVC/AAC (*mp4;*.avc) Internet HD 1080P with custom settings tailored to my requirements. 2560x1440P frame size, High profile, 60 framerate, left the two options inbetween unticked, none progressive scan, 1.0000 aspect ratio, reference frames 2, constant bitrate 50,000, number of slices 12, render using GPU if available, enable progressive download ticked and video rendering quality best. [Disclaimer] I do not take any credit for the game, the music or the map that has been recorded. I do not own any in-game features, sounds, player models, community related content etc. The Counter-Strike games belong to and are owned by Valve, all I claim credit for is the actual map recording. The game Counter-Strike: Global Offensive is community ran on its custom modded servers and I have absolutely no control over what is included in the maps, the mods, the servers or the way the pla

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