Ark survival evolved Windows 10 Fix [Line: 2131] [ KERNELBASE.dll! ] HD

13.08.2015
Driver URL (select your graphics card): http://www.nvidia.com/Download/index.aspx?lang=en-us After installing Windows 10 we had some problems with ARK Survival Evolved. When you launch the game it runs for a few seconds and then crashes with the follow error (Long ass code): Assertion failed: Message == 0 [File:D:UE4UnrealEngineEngineSourceRuntimeCoreUObjectPrivateSerializationAsyncLoading.cpp] [Line: 2131] KERNELBASE.dll!UnknownFunction (0x000007fefd30b3dd) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000014026ce68) + 159 bytes [d:ue4unrealengineenginesource untimecoreprivatemiscoutputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x000000014026d405) + 178 bytes [d:ue4unrealengineenginesource untimecoreprivatemiscoutputdevice.cpp:220] ShooterGame.exe!FFileStreamReader::FFileStreamReader() (0x00000001402e3add) + 0 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateserializationasyncloading.cpp:2134] ShooterGame.exe!FGroupedDirectStreamAsyncArchive::CreateChild() (0x00000001402e45b7) + 165 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateserializationasyncloading.cpp:2381] ShooterGame.exe!ULinkerLoad::CreateLoader() (0x0000000140302eff) + 84 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateuobjectlinkerload.cpp:829] ShooterGame.exe!ULinkerLoad::Tick() (0x0000000140302860) + 8 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateuobjectlinkerload.cpp:548] ShooterGame.exe!FAsyncPackage::FinishLinker() (0x00000001402dccec) + 50 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateserializationasyncloading.cpp:357] ShooterGame.exe!FAsyncPackage::Tick() (0x00000001402dc81b) + 8 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateserializationasyncloading.cpp:216] ShooterGame.exe!ProcessAsyncLoading() (0x00000001402e1def) + 31 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateserializationasyncloading.cpp:1380] ShooterGame.exe!StaticTick() (0x00000001403501bc) + 0 bytes [d:ue4unrealengineenginesource untimecoreuobjectprivateuobjectuobjectglobals.cpp:300] ShooterGame.exe!UGameEngine::Tick() (0x0000000140a4cffc) + 0 bytes [d:ue4unrealengineenginesource untimeenginep

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