UMvC3 - Trish Combo (No Assist, 1 Meter) - 669500 Damage HD
Subscribe and check out my channel for more videos! Damage: 669500 Meter(s) Gained: about 0.9 Meter(s) Required: 1 a.H, df + a.H c.L, c.M, c.H, S~!s a.M, df + a.H, qcb + a.L, a.M, a.H H, S~!s a.M, a.M, a.H, a.S b + !d, !j~qcf + mm.ATK mm.ATK ------------------------- Notation ------------------------- Attacks L - Light M - Medium H - Heavy S - Special ATK - Any Attack (except for Special) G - Grab AS# - Assist Number (eg. A1 - Assist 1) Character States a - Air (includes flight) c - Crouching Directions (can be combined eg. df - Down Forward) f - Forward b - Back d - Down u - Up Motions (goes before a direction eg. qcf - Quarter Circle Forward) qc - Quarter Circle (eg. qcf - Quarter Circle Forward) dp - Dragon Punch (f, d, df) hc - Half Circle (eg. hcf - Half Circle Forward) Non-Attacking Actions !d - Dash !j - Jump !s - Super Jump x# - X Factor Level X (eg. x1 - X Factor Level 1) Notation Operators . - Signified modified character state while attacking (eg. c.L - Crouching Heavy) ~ - Immediately following , - Linking button string xx - Cancel + - Simultaneously (eg. f + H - Forward + H) Miscellaneous (goes before an attack eg. hh.A - Hold Attack) ch - Charge hh - Hold mm - Mash rr - Release Disclaimer: The sequences (whole or in part) presented in this video may not always be original, nor the most effective or efficient way to play any character. These demonstrations are meant to serve as an educational resource for players to explore different possibilities when learning different characters; true creativity comes from time spent in the lab and discovering what works best for your play style.