Rise of Three Kingdoms (RoTK) mod for M2TW HD

12.02.2018
Introduction 0:00 Historical background 2:00 Factions 3:40 Campaign features 5:55 The map and stratmap 6:20 Missions 7:10 Units of common soldiers vs heroes 8:05 Wonders of China 10:05 Controlling the Emperor 11:52 Unusual map, broken up in subregions 12:56 The AI has difficulties with the broken-up map 15:00 "Stack spam" 17:45 Economy script 18:35 Agents 20:05 Supply script 22:15 War of big stacks 25:00 A typical siege sally-out from my campaign 26:30 This is a review of the Rise of Three Kingdoms mod for Medieval II Total War Kingdoms, a very unique and visually appealing mod that was released in July 2014 and patched up more recently. I must apologise to Gigantus and everyone else that this is not the final patched version of the mod. I am pointing out where things have changed since the version I am using here. The recent patch has a script that limits recruitment, so you may not see AI factions become as powerful as shown in my gameplay.

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