Robocraft COUNTDOWN TO MEGABOTS 3 HD
Robocraft COUNTDOWN TO MEGABOTS 3 Facciamo qualche battaglia per sbloccare il Mega TX-1 (il primo aggiornamento riguardante i megabots!) Sotto la lista di tutti gli aggiornamenti (in inglese) Team Match-Making – We’ve added Team Match-Making to split Platoons, Fliers, Medics and other Weapon Classes evenly between teams Robot Class Icons – Are now displayed on the battle countdown screens so you can see how the teams have been match-made Ground / Air Indicator – We’ve added an underline/overline to the weapon class indicator which indicates whether the unit is a ‘ground’ (underline) or ‘air’ (overline) Robot Symmetric Component Collision – Electroplate Armor, Radars, Tank Track, all have symmetrical collision. This includes things like the Radar which will now fit the same space regardless of rotation Aerofoils and Rudders Improved – Carrying mass of Aerofoils and Rudders significantly improved. Vertical and Horizontal foils now treated separately in the carrying mass distribution and ‘diminishing returns’ calculations (so adding vertical Rudders no longer weakens your Aerofoils) Hover Blade Stability Improvements – Changed application of forces so that they do not ‘dip’ or ‘nose dive’ when going too fast, increased responsiveness of terrain height tracking, and improved ability to go off cliff edges and up cliff edges without flipping upside down Walker Leg Healing – Made some changed designed to prevent Walkers from being launched when they are healed Spotting Reliability – Improved the reliability of spotting Spawning Improvements – Robots are spawned closer to the ground, spawn points have been revised, and camera points in Robot facing direction at the start of battle Private Chat – We’ve fixed private chat, so you can now chat with friends again Invisible Collision – Improved the collision throughout the maps so that collision matches geometry much more accurately Rail Buff – Rail reload time is now 12 seconds (from 20 seconds). Rail damage has been buffed by 12.5% at T9 and 25% at T10 Plasma Buff – Plasma DMG has been buffed by 5% at T9 and 10% at T10 Nano Buff – Nano heal rate has been buffed by 12.5% at T9 and 25% at T10 FPS Improvements – Reduced the number of ‘draw calls’ on all functional cubes by a factor of 5x by optimizing all cubes and adding in LOD’s Friction – Fixed a bug causing zero friction on ground, so Robot now come to rest in a more realistic way Wheel Friction – Increased the friction of wheels so they have more grip when going up hills SMG Changes – New SMG models, cleaner look, and new audio FX (we’ve got more to do on these as we’re not 100% happy with them, so more on this in Countdown 2…) Bridges – Improved access onto and off of bridges Barricades – Changed the barricade positions in the maps and removed some that were causing snagging during ‘roll out’. Also removed some to make those capping the base more vulnerable to defence Dev Message – Made the dev message smaller and less ‘in your face’ User Already Logge
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