Arma 3: Heroes of Namalsk Trailer (Coop Mission) HD

16.02.2015
Heroes Of Namalsk (WIP) A group of NAVY SEALS go behind enemy lines to eliminate the Terror of the Balkans, Akula Lopotev. Based in: Behind enemy lines (2001) movie Arma 2 version played in Comunidad Americana de Arma - CAA (former CLA) http://www.armacaa.com https://www.youtube.com/watch?v=7N_-RWexKEY (video by Spets) Theater: Namalsk Island Hour: 1315 Navy Seals Team: 6 Squads of 8 units (Alpha, Bravo, Charlie, Delta, Echo, Foxtrot) 3 fighters pilots, 4 helicopter pilots, 8 helicopter crew 3 F/A-18 4 UH-1Y 3 HQ Total 66 players. Enemies: - Serbian Armed Forces - ChDKZ militia Objectives: - Locate and eliminate Akula - Locate and eliminate Bardak - Locate mass grave #1 - Locate mass grave #2 - Take Jalovisko. - Return to base. Intel: - Search on the zone. Addons required: Namalsk Island - http://www.armaholic.com/page.php?id=14194 ArmA 3 Map Pack - A3MP - http://www.armaholic.com/page.php?id=23863 USS Nimitz - http://www.armaholic.com/page.php?id=23049 Leights OPFOR Pack - http://www.armaholic.com/page.php?id=27353 Serbian Armed Forces (SAF) - http://www.armaholic.com/page.php?id=24703 RDS A2 Civilian Pack - http://www.armaholic.com/page.php?id=26188 RDS Static Weapons Pack - http://www.armaholic.com/page.php?id=24909 RDS RHS Compatibility Patch - http://www.armaholic.com/page.php?id=27837 F/A-18 Super Hornet - http://www.armaholic.com/page.php?id=22594 USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force - http://www.armaholic.com/page.php?id=19132 NATO SF and Russian Spetsnaz Weapons - http://www.armaholic.com/page.php?id=21912 NATO SF and Russian Spetsnaz Vehicles - http://www.armaholic.com/page.php?id=27652 RHS: Escalation - http://www.armaholic.com/page.php?id=27152 FHQ Accessories pack- http://www.armaholic.com/page.php?id=20393 Community Upgrade Project - Weapon Pack - http://www.armaholic.com/page.php?id=27489 Lots of patience. I think nothing more. Technical information/Known bugs: - Why players start in a truck in the hangar of the Nimitz? Is ridiculous! Because Arma since OFP times is very buggy in buildings, if i put players directly over the floor of the Nimitz, in MP will be woundeds/clipping and more weird bugs. - I used Murk Editor Ai based Spawn for performance, maybe not the best choice, but alive, dac, or others cause me headache. I do not know how to use Headless Client. http://www.armaholic.com/page.php?id=7074 Infantry only spawn triggers don´t activated flying, only if the player is at 2m of alttitud, tanks only spawns activate for bluefor in trigger, no matter if flying. - Revive Script needed, for now there are none. I do not know whether to use CSE or AGM. (my experience editing is all in Arma 2 with ACE, not playing online in coop since lot of time yet.) The idea is to use a script in which they can be revived 2 or 3 times by a medic specialist and then you have to go to sleep if you die again. - "Core engine" of the mission works well, it´s very rustic and simple, but i don´t know if the tasks modules works i

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