Guilty Gear Strive Baiken Combos and Mixups / Pressure HD
In this video i go over the combos, Mixups and pressure for Baiken in guilty gear strive. timestamps below ------------------------------------------------------ 00:00 Introduction 00:08 Midscreen combos 03:35 Corner combos 05:22 Anti-air combos 05:45 Mixups and pressure 07:29 Outro combos used in the video: Midscreen combos c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ HS 5HS / 6HS ⟶ 41236HS ⟶ HS 5HS / 6HS ⟶ 236236S / 214214P c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ HS 2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ 236K 5K ⟶ 6K (frametrap) ⟶ c.S ⟶ 2HS ⟶ 41236HS ⟶ HS Charged D ⟶ Jump ⟶ HS ⟶ D ⟶ slight delay Jump S ⟶ J ump S ⟶ S counterhit 5HS ⟶ 41236S ⟶ c.S ⟶ 2HS ⟶ delay! 236K ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ dash for oki Hitconfirming f.S and 2S in 2HS is doable and very important i think counterhit f.S / 2S ⟶ 2HS ⟶ delay! 236K ⟶ 2S ⟶ 41236HS ⟶ HS 2S ⟶ 2HS ⟶ 41236HS ⟶ HS counterhit S kabari ⟶ c.S ⟶ 2HS ⟶ delay 236K ⟶ c.S ⟶ 2HS ⟶ 236K =⟶ dash oki counterhit 2HS ⟶ 41236HS ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS counterhit 2369S ⟶ c.S ⟶ 5HS ⟶ 41236HS ⟶ HS counterhit 2D (1hit) ⟶ 236K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS counterhit 236K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS Jump HS ⟶ 236S ⟶ purple roman cancel ⟶ Jump S ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS 2369S ⟶ purple roman cancel ⟶ Jump S ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS c.S ⟶ 2HS ⟶ 236K ⟶ purple roman cancel ⟶ c.S ⟶ 41236S c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ purple roman cancel ⟶ c.S ⟶ 41236S c.S ⟶ 2HS ⟶ 236K ⟶ purple roman cancel ⟶ dash ⟶ c.S ⟶ 2HS ⟶ 236K ⟶ Jump D from close c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 236236S from further away c.S ⟶ 2HS ⟶ 236K ⟶ 236236S counterhit 6HS ⟶ 41236S ⟶ c.S ⟶ charged D ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ c.S / f.S (for further away) ⟶ delay 2HS ⟶ 236236S Corner combos c.S ⟶ 2HS ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS c.S ⟶ 2HS ⟶ 236K ⟶ dash c.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS counterhit 5HS ⟶ 41236S ⟶ c.S ⟶ 5HS ⟶ delay! 236K ⟶ c.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS c.S ⟶ 2HS ⟶ 236K ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ roman cancel ⟶ jump D ⟶ jump D Jump HS ⟶ 236S ⟶ roman cancel ⟶ c.S ⟶ 2HS ⟶ delay 236K ⟶ 5K ⟶ 6K ⟶ 6HS 2369S ⟶ roman cancel ⟶ c.S ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS c.S ⟶ 2HS ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 236236S c.S ⟶ 2HS ⟶ 236K ⟶ 5S ⟶ 2HS ⟶ 236236S counterhit 6HS ⟶ 41236S ⟶ c.S ⟶ charged D ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ c.S ⟶ f.S ⟶ 236236S Anti-air combos Jump P ⟶ Jump P ⟶ Jump P ⟶ 236S (close) Jump S ⟶ Delay Jump HS ⟶ c.S ⟶ 41236HS ⟶ HS (close) Jump S ⟶ Delay Jump HS ⟶ c.S ⟶ 236236S mixups and pressure (close) 2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ HS (close) 2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ 236K
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