Very basic Blender physics test
Testing the physics/game-engine of Blender. It is intended to runin slow motion. I rendered it with BURP (distributed rendering with BOINC). It allowed me to originally render it at 1280x960, with 15 ambient occlusion samples and 16x oversampling. For more information about BURP take a look over here: burp.boinc.dk
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