Simple Blender physics test
Testing the physics/game-engine of Blender, this time with two spheres and more blocks. It is intended to run in slow motion. I rendered it with BURP (distributed rendering with BOINC). It allowed me to originally render it at 1280x960, with 15 ambient occlusion samples and 16x oversampling. For more information about BURP take a look over here: burp.boinc.dk IPO stretch script: www.meloware.com
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