Osmos in 3D HD
Im developing a game that puts the Osmos principle in a 3D world. If two cells collide, the bigger one absorbs the smaller one. The cell is propulsed by emitting particles that are cells as well. It loses mass when doing so. The goal is to become the biggest cell. This is work in progress. The game is not finished and cant do more than shown at this point (no menus, levels, npcs etc yet). The game is made with Java and the LWJGL library. Im not affiliated with Osmos or Hemisphere games. Their game is awesome. Support it.