Monecruft early test gameplay - Minecraft clone

26.08.2015
Yes, this is another Java-LWJGL programmed-by-me Minecraft clone (I know nobody could have guessed that based on the game title). It basically has the same characteristics as the other clones out there, but the name "Monecruft" is cooler. Yeah, and the sky is beautiful too, i guess. For now, it implements: -Game name that doesnt sounds like Minecraft in any way. -Glorious 3D cubes -Optimization via culling: Supports up to 2500 32x32x32 simultaneous chunks in screen without lagging significantly (81.920.000 cubes, more or less. Awesome.) -3D infinite procedural world (Using a 3D perlin noise function). The world loads dinamically around the player position. -Lightning (Artificial and natural light, using a celular automata) -Water shaders -Day-night cycle -Cool sunsets. -Complex HUD: A gray point in the center of the screen -Ugly textures: Paint, 5 minutes, atonishing results -Collisions, walking, swimming, flying All of it has been made by me from scratch. If you have any question, or you are trying to make a Minecraft clone too and you have some doubts, feel free to comment. Feedback appreciated. Please no dislikerino. -Ivelate

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