Particle System In Java (Fire) HD

12.03.2012
A particle system I am making in java. It is done using the basic java2D api so after about 10k particles you will see drops in performance. The system I am naming SystemX and it is designed to give developers a really easy method of creating effects in a game or program. The main two calls you make are SystemX.render() and SystemX.update() If you want to make a particle its just SystemX.addParticle("your particle") If you want to make an emitter just SystemX.addEmitter("your emitter") It is not done yet as setting the angle in the emitters is awkward and I still have yet to implement drawing depth. (The order in which the particles are rendered) Once done I plan remaking it in opengl (LWJGL) so you can have 100k+ with no performance drop. Unfortunately I am still learning shaders. Source: http://www.mediafire.com/?pergbvmr7hyh51m

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