Showdown VR 180 8k stereo 60fps HD
SBS video 180 update 1.01 Camera 360 - camera system for video and screenshot (2D, 180, 360, Stereo and Mono). Video and Screenshot Camera 360, 2D, 180, 360 3D(stereo mode ) + rotation and more! Marketplace: https://unrealengine.com/marketplace/en-US/camera Rendering video and screenshot in Mono or Stereo mode for 2D, 180 and 360. ================================== 1. With HighResShot system. Recording begins after the start of the game (png sequence). 2. With Matinee and Sequencer systems(jpg, png). Example: https://drive.google.com/drive/folders/1xXr6j8rUNVNa9orGYUdE-5cZP7UWJqYc Youtube 4k 360 mono 30 fps (render target 2048 px) : https://www.youtube.com/watch?v=VzB0IxHwymY Youtube 4k Mono mode 360 60 fps (render target 4096 px) : https://youtu.be/YyAZoB8qxTE Youtube 4k 360 stereo 60 fps (render target 4096 px): https://youtu.be/Pcv8LmtfYLw Youtube 8k 360 60 fps (render target 4096 px) : https://youtu.be/EkltpX2SnJ0 Number of Blueprints: 5 Number of meshes: 7 Structure: 1 Features: Rotations; ScreenShot (key M); Video recording mode (Sequencer, Matine, HighResShot): Mono 2d, 180, 360; Stereo (2d, 180. 360); Setup is very simple Image Format Sequencer and Matine (png, jpg, bmp) HighResShot system (png) Look AT and Follow camera; Spline path; Target camera; Important/Additional Notes: Some Post processing does not work, artifacts appear in the form of seams. 100% Not working (Artifacts appear): AtmosphericFog; ScreenSpace Reflection. Recomended recording 360 using the sequence image (jpg, png). Maximal resolution Sequencer editor : 7680x7680 px; RenderTarget texture: 2048 px. 2D mode is limited RenderTarget texture: 2048 px texture. RenderTarget texture: 2048 px , but from version 4.18, you can change the resolution of the render target textures at higher resolutions (4096 px and more). HighResShot system - not limit px for sequence and screenshot but However, if you specify a very large size, the application may crash. This is enough for 4K, 8k video. When recording a sequence, if the video card is weak, artifacts may appear due to lack of memory.