Math Beauty - 3D Fractals (Ambient Light) HD

27.08.2016
About the rendering: Fractal function only returns true of false it a 3D point is part of the set. The objects created by scanning the 3D volume by ray marching method, to create a point cloud. The point cloud is then sent to Poisson triangulation. Depends on the surface area, the simple objects are about 5 million polygons, the most complex object is 106 million polygons (Algorithm 7 Object 3). After the triangulation, each vertex is getting an ambient value with ambient occlusion, again with ray marching. Preparing the object is done in C++ parallel processing, and it takes about an hour per object on my 12 cores machine. The rendering is done in DirectX shaders. The coloring is done by the distance from 0,0,0 point, and I added to this version directional light, shadow mapping and specular. Music: "Dark Fog" by Kevin MacLeod All of my Fractals: Math Beauty - The Power of Eight Fractals (Ray Tracing) https://www.youtube.com/watch?v=vg4Q5rqCxRE Math Beauty - Pottery Fractals (Ray Tracing) https://www.youtube.com/watch?v=I8lT5wL80cg Math Beauty - Radioactive Mushrooms Fractals (Ray Tracing) https://www.youtube.com/watch?v=SecFyoLM27g Math Beauty - Morphing Fractal Fruits (Ray Tracing) https://www.youtube.com/watch?v=XQ2GcTF3qFQ Math Beauty - Morphing 3D Fractals (Ray Tracing) https://www.youtube.com/watch?v=jDe3GmlzJRM Math Beauty - Morphing Flowers 3D Fractals (Ray Tracing) https://www.youtube.com/watch?v=WLXkburgi3k Math Beauty - 3D Fractals Objects Collection 2 https://www.youtube.com/watch?v=85xBIbi8JZI&feature=youtu.be Math Beauty - 3D Fractals Objects Collection 1 (Colored) https://www.youtube.com/watch?v=xwD3Ju-CVSo Math Beauty - 3D Fractals (Ambient Light) https://www.youtube.com/watch?v=jfRdYN_Os6Y

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