The King of Fighters XIII Trials - EX Mr. Karate DLC HD
Many people ask me my personal opinion on trial difficulty for games. If the scale was 1 out 10 in difficulty MVC3 - 3 SSF4 - 4 3rd Strike - 5 UMVC3 - 5 Blazblue - 9 KOF 13 - 10 Mini blog on mr karate trials When in HD mode some input leniency is increased, because of this when doing a DP~LP+HP too fast the cancel will translate into a qcf+p. To avoid this simply cancel it slower. Trial 2 You must cancel the F+LP before the 3rd hit. Trail 3 You are hyper hop canceling the S.HP. Simply TK the HCF+LK Trail 5 For the last cancel I used the motion DP+LP xx QCF+K Trail 6 Similar to trial 3, TK the HCF+KK Trail 7 To perform DP+LP xx QCF+PP without doing a EX DP by accident I used DP+LP xx QCF-UF+PP. Trial 10 This combo has 2 difficult parts to it. The first is the very beginning which requires 2 very tight links going from S.HK into S.HP twice. The second part is the ending where you must input QCF+HP~F-F, QCF+LP. The second part is hard because you can easily overlap into super. To prevent this you must cancel the QCF+HP into F-F immediately and then return the stick back to neutral. I suggest breaking down these 2 parts.