PSO2 NGS Xbox Series S, settings for 1080p/60fps with most of the main graphical features on HD
Resolution in game is a lot higher, but the record feature on the series S isn’t the best. The game may be able to push a slightly higher resolution with these settings, but my current monitor only goes up to 1080p. Watching on a phone sized screen gives a pretty decent approximation of what the resolution will look like in game. Gameplay demonstration includes running around a very populated city block, running around a few different areas of the map, a few zone transitions, and running around a combat zone with a pse burst. Screen brightness, personal preference Effect light souce: on Terrain lighting: on Camera lighting: personal preference Screen edge darkening: on Global illumination: off Bloom: 50 Light rays: on Volumetric fog: off Effect distortion rendering: off Fur rendering: on Blur: 0 Colour tone curve: on Depth of field: off Spectacular Antialiasing: off Tesselation: off Screen space reflections: on Ambient occulsion: on Screen space shadow: on Shadow quality: 4 Cloud quality: 1 (these look terrible even at 3 and are just a waste of processing power) Particle effects: 2 Other player effects: 100 Max detailed models 20 Anti-Alisaing TAA+FXAA AMD FSR 1.0: Auto 3D rendering resolution: this gets set by the FSR, so doesn’t matter what this is on Automatic resolution adjustment: on Maximum frame rate: 60 Texture filtering: bilnear Texture resolution: high Terrain draw distance: 2
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