Oh My! That Sound Made the Game Feel Better! HD

13.10.2015
In this GDC Europe 2015 Indie Summit session, sound designer Joonas Turner (Nuclear Throne, Badland) gives some key insights on how to improve the feel of a video game with sound - often a surprisingly effective a visceral tactic. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/

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