Astrox Imperium DEVLOG 82 (9/22/20) Space Game HD
In this video, I cover the new visual effects for the modules, the ammo and explosions. I have been slowly working on revamping the old effects, and soon I will be replacing the sounds to match. I have also added new particle effects system to all the engines. Each engine now had a unique effect. Devlog 82 covers build 104 and 105. BUILD 0.0105 - Fixed structure cargo error when dragging while refinery is active. - Fixed structure cargo error when dragging while fabricator is active. - Adjusted laser module code with sticky explosions onto target. - Adjusted beam module code for improved combat fx. - Adjusted mining module code for improved mining beam fx. - Adjusted NPC spawn code to handle new ammo items. - Adjusted a number of campaign station services. - Adjusted raider spawn level code for softer level range. - Adjusted base take damage modifier for raider damage. - Adjusted raider spawn ship stats generation code. - Adjusted Flight control code for reduce autopilot orbiting at high speeds. - Added new explosion fx for all laser module ammo. - Added new beam fx for all beam ammo. - Added new explosion fx for all beam module ammo. - Added new projectile fx for all projectile ammo. - Added new explosion fx for all projectile module ammo. - Added new engine glow fx for all engines. - Added unique engine particle fx for all engines. - Added new laser fx for all laser modules. - Added new propulsion fx for all missile ammo. - Added new explosion fx for all missile ammo. - Added new Heavy missile item and unique in game object. - Added new Advanced missile item and unique in game object. - Added new Cruise missile item and unique in game object. - Added new Heavy Cruise missile item and unique in game object. - Added new Advanced Cruise missile item and unique in game object. - Added new missile items to various campaign stations. 0.0104 - Adjusted mission raider to no longer display chat timers. - Adjusted hostile npc ships to no longer display chat timers. - Adjusted NPC hostile timer to disable after 120 sec of no combat. - Adjusted bad skill descriptions. - Fixed engine animation shutoff to match velocity cutoff. - Fixed pathfinding for ships to prevent bad raycast returns. - Fixed bug with carrier raiders droping invalid debris. - Fixed CollisionDetectionMode.ContinuousSpeculative error on miner ammo. - Fixed rubberbanding ship bug caused by bad pathfinding code. - Fixed colorized ship engine error caused by new unity project update. - Fixed bad stats on a few dual barrel projectile modules. - Fixed spelling and hotkey error on mercs tutorial. - Added Drone basics document to the journal docs. - Added Drone document to the drone tutorial in Void Starcross. - Added Faction Overview document to the journal docs. - Added Faction overview to Welcome Center Kiosk. - Added autopilot indicator to target HUD object. - Added autopilot target indicator to the Targeting Panel list target items. - Added ATL W keyboard control to point ship upwards wit
Похожие видео
Показать еще