Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 1) HD

26.10.2018
Enzien Audio is no longer supporting the heavy compiler but has made the source code available for download! This is the first video in a series which will show you how to use the heavy compiler to turn Pd patches into plugins for Wwise and Unity, starting with Wwise. Rebel Technology has an online compiler, however it is most likely hard coded to a specific version of Wwise: https://www.rebeltech.org/2018/09/12/compile-pure-data-patches-with-free-online-heavy-compiler/ Requirements for this video: Heavy: https://github.com/enzienaudio/hvcc python 2.7: https://www.python.org/download/releases/2.7/ Pycharm: https://www.jetbrains.com/pycharm/download/#section=windows Pure Data: https://puredata.info/downloads simplewind tutorial pd project https://drive.google.com/file/d/1v4ie97OCnP9F2rXwTDqjVDjITE4loDtf/view?usp=sharing Requirements for the series: Visual Studio 2015: https://my.visualstudio.com/Downloads?q=visual%20studio%202015&wt.mc_id=o~msft~vscom~older-downloads Wwise + Wwise SDK: https://www.audiokinetic.com/download/ Make note of the sdk version Make sure you have the ms and apple platform support installed Wwise Unreal Integration files: download from wwise launcher Unreal Engine source code: https://docs.unrealengine.com/en-us/GettingStarted/DownloadingUnrealEngine 00:32 - Installing Heavy 01:01 - Installing Python 2.7 03:01 - Adding Python to PATH 04:00 - Installing PyCharm 05:15 - Installing PureData 06:21 Opening and Testing PureData 06:50 Setting up Heavy in PyCharm 08:25 Compiling the Pd Patch My links: twitter: @gameaudio_guru website: derrickreyes.com

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