Red Dead Redemption 2 Soundtrack - Good, Honest, Snake Oil (Bounty Hunting) - In-Game Music HD

02.11.2018
Hello, and welcome to Red Dead Rockstar, your number one source for helpful and entertaining gaming content! In this series, I’ll be covering the in-game Red Dead Redemption 2 Soundtrack, composed by Woody Jackson. This is “Good, Honest, Snake Oil (Bounty Hunting)”. Check out the Red Dead Redemption 2 Soundtrack playlist here – https://www.youtube.com/playlist?list=PLTvXdN0UKQiDkEFcBZf1wEkDRXpoXT5WO You can support the operation and growth of the channel on Patreon. Each and every donation is immensely appreciated! – https://www.patreon.com/reddeadrockstar Red Dead Redemption 2 is now available! Get your copy at the links below. PlayStation 4 [Standard Edition] – https://amzn.to/2EZ4nt9 PlayStation 4 [Special Edition] – https://amzn.to/2EM2Y91 PlayStation 4 [Ultimate Edition] – https://amzn.to/2CHUsoO Xbox One [Standard Edition] – https://amzn.to/2EZ4pBh Xbox One [Special Edition] – https://amzn.to/2RhnZd6 Xbox One [Ultimate Edition] – https://amzn.to/2CHGraJ Red Dead Redemption 2 Game Profile Developer – Rockstar Studios Publisher – Rockstar Games Producer – Rob Nelson Director of Art – Aaron Garbut Writers – Dan Houser, Michael Unsworth, Rupert Humphries Character and Facial Art Direction – Joshua Bass Environment Art Direction – Paul MacPherson, James Nicholson Lighting Direction – Owen Shepherd 2D Design and UI Direction – Stuart Petri, James Whitcroft Character, Vehicle and Prop Art Direction – Michael Kane Technical Art Direction – Rick Stirling, Valmor Garcia, Mark Harrison-Ball Interior Art Direction – Karmen Coker Interior Art – Jody Pileski Motion Design Direction – Thomas Diakomichalis Environment Art – Abhishek Agrawal, Wayland Standing Character Art – Jamie-Lee Lloyd, Darrick Pister, Pete Armstrong Vehicles – Jolyon Orme Props – Eoin Callan Optimization – Kathrin Roesller VFX – Nick Greco Director of Technology – Phil Hooker Director of Engineering – Klaas Schilstra AI Programming and Design Direction – David Hynd Gameplay Programming – Chris Swinhoe AI and Gameplay – Cesareo Gutierrez, Chi-Wai Chiu, Deryck Morales, Fredrik Farnstrom, Ryan Satrappe Animation and Cinematography Direction – Jonathon Ashcroft Animation Programming – Bryan Musson, Frank Kozuh, Graeme Sales Animation R&D Direction – James Miller Animation R&D – Etienne Lapointe Graphics Direction – Alex Hadjadj Graphics – Raymond Kerr, Mark Nicholson Engine – Ian Kiigan, John Whyte, David Etherton, Flavius Alecu Physics – Ben Lyon, Eugene Foss Studio Technical Directors – Brett Laming, Chris Oat, Hugues St-Pierre Tools – David Muir, Luke Openshaw, Mike Wilson, Terry Litrenta Art and Technical Support – Adam Smith, Andrew Bailey-Smith, Neil Walker UI Programming – James Strain, Gareth Evans Social Club – Ian MacFarland, Kevin Baca Networking – Daniel Yelland, Robert Schmitz, John Hynd Animation Directors – Jim Jagger, Mark Tennant Gameplay Animation – Alex O’Dwyer, Chris le Roux, Kirk Cumming, Mike Jones, Stephen Sloper Ambient World Animation – Abraham Ahmed, Peter

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