Zombie Invasion: Dynamic Zombie Sandbox Survival HD
For anyone comparing this to DayZ, remember, this was created before DayZ went public and was not meant to be a DayZ. Its a fun small Coop Survival mission and requires no mods. Version 2.1 is out! Wait 5 seconds for Ad, then Skip on top right to download. Thanks! DOWNLOAD: http://adf.ly/8T9Kn V2.1 Fixes: -Day and weather sync should now work completely without problems (Untested on personal server but works and tested on dedicated) -Added customs actions for vehicles and escape chopper, now with driver, passenger, gunner actions (with extended range) -Food and water now give 40% hunger and thirst on use (previous was 30%) -More food, water, and first aid have been added to map. -Norrin script bug fixed that spawned wounded victims on ground after being killed inside or on top of buildings. -Broadcast fixed, Now when you broadcast a signal for rescue chopper, anyone can be near it to recieve signal and not just the person who broadcasted. You cannot move equipment after broadcast or it will fail. Check out moddb page: http://www.moddb.com/mods/dynamic-zombie-cooperative-sandbox-features Features: -COOP up to 20 players -Completely re-designed proving grounds map by adding custom building layouts of towns, cities, military bases, secluded houses etc. (more custom designed maps and areas in next versions) -Dynamic mission. Player starting positions/food/water/first aid/vehicles/ammo boxes/fuel/zombies spawns etc will never be in the same spot each play through. This makes the re-playability level fairly high and not one strategy always works. -Zombies!!! More like infected... Some zombies are wanderers that patrol certain areas and some are roaming the map to find and eat you. Dont bother shooting these guys in the chest or legs, theyll almost always keep coming. -Food/Water/First Aid system. Scavenge for food/water/first aid in houses and buildings alike. Food is needed every 45 minutes and water is every 30 minutes (obviously just for gameplay reasons. I had it on faster timers but I found it to be more annoying to have to scavenge every 15-25 minutes). Without food or water you will die fairly fast. If your friend needs food/water/first aid, drop it for him! -Ammo boxes are found throughout the world in buildings and out in the open with custom amounts inside of them. -Scattered vehicles with random weapons/ammo inside: All vehicles are randomly damaged at the beginning so some may be more fragile to drive and if you crash, an engineer in the group will save your ass. All vehicles have different weapons/ammo in them. -Custom inventory separate from normal inventory. (Think of it as a backpack you can access separately from your main stuff). This inventory solely holds food, water, first aid kits. You are able to give other players stuff from your inventory and vice versa. -Optional Objectives: Basically you need to survive for 1 hour+ based on what the host sets it on. If you want to try and escape earlier, you must do a set of
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