Total War: Warhammer - Chaos Dwarfs Campaign (Mod) - Unleash The Dawi Crusader! Take 2 HD

03.05.2017
Full Credit to Sleepy for creating this amazing mod show him some love and support and check out the mod here https://steamcommunity.com/sharedfiles/filedetails/?id=913641271 Malign, dark-souled and merciless, the Uzkul-Dhrazh-Zharr, Dawi Zharr, or Chaos Dwarfs as they are known in legend to the other peoples of the world, are a warrior race of Daemon-smiths and craftsmen, slavers and brutal killers that dominate the northern reaches of the Dark Lands and have done so for thousands of years. Their history is an ancient and terrible one, a saga of a great and hardy people whose nobility would become warped into utter malice, and whose stubborn refusal to die would lead them down a dark and bitter path to damnation. The story of the Chaos Dwarfs begins many thousands of years ago, during the great expansion of the Dwarf race northwards, long before the rise of Man. The Dwarfs, cleaving to those lands where metal and gems could be found, and firm rock could be delved, principally followed the track of what is now known as the Worlds Edge Mountains. Here they excavated and expanded an underground realm of mighty subterranean fortress-cities linked by countless miles of mine workings and passageways. Eventually this slow but steady expansion led one group of Dwarfs to the uplands in the far north of the Worlds Edge Mountains range, which they came to know as "Zorn Uzkul" or the "Great Skull Land". It was a vast and inhospitable plateau where the air was frigid and thin, and the dusty ground littered with the wind-scoured bones of the ancient dead. The mineral wealth was rich here, but the earth and stone to some seemed tainted and unclean. Many Dwarfs called the place accursed and turned aside from it, either retreating to the most established holds or, if of more adventurous character, choosing to strike out into far Norsca or undertake the journey first east and then south to the rich lodes recently discovered in the Mountains of Mourn. Some however, refusing to be baulked, chose to remain in the Great Skull Land come what may. At first these distant Dwarf kindreds retained close ties of kinship and trade, but as the world darkened and foul things crawled from its depths to sunder the Dwarf-realm, contact between the far flung Dwarf holds became erratic and infrequent, as each looked to their own survival and defence. When the Great Time of Chaos descended to sunder the world, these most forlorn of Dwarf kingdoms were lost to their kinfolk in the Worlds Edge Mountains, and were given up for dead as a tide of horror spilled across the land. The Dwarfs of the West could not have been more mistaken, for the ravages of Chaos did not destroy the hardy, determined Dwarfs of Zorn Uzkul, but instead it worked a dreadful change upon them. It is impossible to say with any certainty exactly when the Dwarfs of the East became the malevolent entities now known as the Chaos Dwarfs, as the changes wrought to their bodies and spirits were slow and inexorable.

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