Real-Time Creation For Games Production by Chung Kan HD
GUMROAD DOWNLOAD LINK: https://gumroad.com/a/381564019/faZBd Chung Kan shared “Real-Time Creation For Games Production” on Gumroad. In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop. Includes: 3 Video Files OBJ file format of the Final Low Poly Mesh OBJ file format of the Final High Poly Mesh TGA file format of the Normal Map TGA file format of the Diffuse Lighting Map Duration: 3hr video MP4 format with audio commentary in English A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages. GUMROAD DOWNLOAD LINK: https://gumroad.com/a/381564019/faZBd Topics Covered: Low Poly Modeling with Maya UV creation with Zbrush/3dsMax Map Baking with 3dsMax CrazyBump Map Extractions Map Refinement with Photoshop Real-Time Previewing in 3dsMax Viewport GUMROAD DOWNLOAD LINK: https://gumroad.com/a/381564019/faZBd http://cgvilla.com/2015/10/05/real-time-creation-for-games-production-by-chung-kan/
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