Getting Started IN UNREAL ENGINE 4 (Ep 1) - CREATING YOUR FIRST LEVEL HD

10.07.2018
In this getting started tutorial for Unreal Engine 4, learn how to create your first project in Unreal Engine! DOWNLOAD UNREAL ENGINE http://www.unrealengine.com SKETCHUP DATASMITH TO UNREAL ENGINE TUTORIAL https://www.youtube.com/watch?v=uhw2DwcoXr8 MY YOUTUBE SETUP https://kit.com/TheSketchUpEssentials/sketchup-modeling-and-youtube-creation-kit Check Us Out on - Website - http://www.therenderingessentials.com Twitter - http://www.twitter.com/easyrenders Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. Getting Started with Unreal Engine – Setting up and organizing a project One thing that’s going to be really important when working with Unreal Engine is keeping your files organized so that you know where to find everything. Unreal Engine will create a folder in your My Documents folder for all of your Unreal Projects, so that’s definitely an option. You can also right click and select the “Show in Explorer” function to see where your files are. When you first create a project in Unreal Engine, you’ll be given a couple options. The first is the kind of template you’re going to use. Basically, these templates will import different kinds of controllers and other features based on what you select. Generally speaking, these seem to affect more the type of navigation and controller within your projects. If you’re looking for a more simple, easy to use experience, load one of the Unreal Studio files. These are designed to be a bit simpler, and don’t really require as much programming knowledge. Notice there are two options – a blank file, and a file that’s designed more for product viewing, etc. The product viewer has some controllers and other things and is a good starting point for an architectural project. There are a couple definitions to go over really quick. The “Project” is the file you create that contains everything else – it contains all the content and code within your “game” needed to make it run. Within the project, you have different level – these basically contain the different scenes and objects that the player or user will experience within your project. You can have multiple levels, though it’s likely that if you’re creating architectural visualizations, you’ll probably only have one level in your project files. The objects or items contained within levels are known as actors – anything you place in your level, from a house model, to different lights, etc will be known as an actor. Down below, you can set where your project file will be located. Go ahead and select a blank template and create a project. This may take a little while. Now, let’s take a look at the different windows contained in the Unreal Engine Level Editor. This may look a bit different depending on your settings, but this is the area where you will do all your editing of your different objects within Unreal Engine. 1. T

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