Interactive 3D Graphics Programming
A game engine I created on top of DirectX 9.0c. The engine makes use of a state machine and scenegraph. The states/scene nodes in this video include: A gouraud shaded triangle. An algorithmically generated cylinder. Simple wire-frame grid. Wire-frame terrain (using height-map information). Solid textured terrain. Solid textured terrain with directional lighting. A mesh loader (in this case a tiger mesh). The camera can be either controlled by keyboard (using DirectInput) or by XBOX 360 gamepad (using XInput).
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