Unity3D Post Processing Stack - Anti Aliasing HD
In this video, we kick off the post processing stack deep dive series in Unity3D. Today, we cover anti-aliasing. There are two main types: Fast Approximation (FXAA) and Temporal Anti-Aliasing(TAA). FXAA is best for most projects because of how fast it is. For those looking for a bit more flexibility and high quality, TAA is the way to go. Keep in mind that TAA is not supported on VR platforms. So find some time, relax, and join our community as we learn how to work with the anti-aliasing post processing effect. -------------------------------------------- ☛ Useful Resources: ⚡ Unity3D Post Processing Stack / https://docs.unity3d.com/Manual/PostProcessing-Antialiasing.html ⚡ Learn More About Shader Models / https://docs.unity3d.com/Manual/GraphicsEmulation.html -------------------------------------------- ☛ Shoutouts ⚡ Intro Music: Straight Out The Basement 2 - Axel Ljung -------------------------------------------- ☛ Support us on Patreon and be graciously rewarded :) ⚡ Tutorial source code ⚡ Full tutorial project downloads. ⚡ Access exclusive tutorials. Learn more: https://www.patreon.com/renaissancecoders