Prepar3d (2.2) vs X-Plane (10.25) HD

27.05.2014
Lockheed Martin Prepar3D 2.2 versus X-Plane 10.25 flying over Seattle KSEA, default Beech 58 and Scenery in both Flight Simulators. Judge yourself... Machine: Asus M5A78L LX PLUS AMD FX-6100 Six-Core 8GB DDR3 Kingston NVIDIA GeForce GTX 570 1.2GB RAM Windows 7 Pro 32-Bits Prepar3D settings: Full Screen: No FXAA: On MSAA: 2 Samples Anisotropic: 4x Texture: 2048px Vsync: On Triple buff Terrain: Sliders on medium Scenery Obj: Normal Special Effects: Medium HDR & LEns flare: On Shadows: Internal & External vehicles Weather: Cloud distance 60m & Detailed No traffic at all AffinityMask = 62 All Tweaks suggested by LM X-Plane settings: HDR: FXAA Anisotropic: 4x Cloud detail: 35% Full screen: Yes Special effects: All Texture: Very High Trees: Populated Objects: A lot Roads: Default Cars: Siberia Winter World distance detail: High Airport detail: High Shadows: Global medium Water reflection: Medium

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