MagicaVoxel & Blender: Adding Multiple Materials to a MagicaVoxel Model HD

26.02.2016
Get the Battle Hammer model here: http://fullybeta.com/2016/03/the-grand-marshals-battle-hammer-vox-fbx-and-qb/ In this quick demonstration we export a MagicaVoxel mode and import into Blender to do some quick retexturing work. Using the UV Mesh sync mode we can quickly select parts of a voxel model and apply new material to them.

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