[SC2 UMS] Doodad Hunt 2 - Alpha Terrain and Interactive Environment (LolTrain) HD

20.03.2011
For those of you not familiar, Doodad Hunt was/is a hide and seek type map where one team plays as the seekers and the other plays as the doodads. The doodads must hide as a random object and try to blend in while avoiding the seekers. The first one had some issues and thats why development on Doodad Hunt 2 is in full force. Doodad Hunt 2 Features Improved Camera - The ability to zoom in and out as you please. Improved Controls - Using my new and improved highly reduced latency WASD system Audible Taunts - Doodads and Seekers alike will both have access to various vocal taunts (These will be position sounds so for example if a Doodad does a vocal taunt as you run by you will hear the area it came from.) Best of 3 Rounds - The original Doodad Hunt only had one round and players were forced to play as either seeker or doodad. This will no longer be the case and everyone will have a chance to play as both sides. Realistic Terrain - No more 1000 Doodads cramped together on a map. The new terrain will feature properly scaled doodads that make sense and on a map the size that it will be it will be impossible to memorize everything. (Basically.... less Doodad clutter but bigger Toilets and Trees) High Player Count Support - Up to 14 players (7v7) Jumping - REAL jumping! Nuff said, yes?

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