Procedural character design for Unreal 4. (overview) part 2 into Unreal 4 HD
An overview of Daz Studio for the purpose of creating procedural generated player models targeted towards importing to the Unreal 4 engine. As part of the process I tried to included as much information I felt was of value in a put on a microphone on the fly manner that includes some of the applications I use and what is necessary to maintain a backwards source chain