RPG maker MV; Subscriber Question 3; Android Tinting is Broken, How do I fix this? HD
Subscriber Question 3: (Work Around) Android Tinting is Broken, How do I fix this? as of 10/29/2015, this is a bug in RMMV. There is a way to go around this though with pictures. 1. Create a picture with MS paint, change the Resolution to something close if not larger than your game. Paint the image dark blue. Import this to your project. (save as png) 2. Create two common events. First common event will.. SHOW PICTURE[NIGHTTIME.png] Opacity set to 0, Uncheck Wait Move Picture[NIGHTTIME.png] Opacity set to 100, no wait to 120 frames Now create a DAYTIME event. Copy and paste your Move picture event from the last one but set opacity back to 0. Move Picture [Thatonepicturefromabove] Opacity = 0, 120 frames, No wait Replace your Tint calls with these common events! Android no longer is calling RGB for tinting, your picture which is tinted the color you want is doing the job for you. You should see how this effects FPS though.. You can change the color of the image, or change the opacity for more control. I hope this helps
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