Act 5.2.6 (Abrogation) Four Star Team Easy Chaos Path -- How to Beat Collector [MCOC] HD
Welcome everyone! In this video you will see how to handle one of the easier paths in my opinion of Act 5, Chapter 2, map 6 (Abrogation). This path is the chaos pathway. In this video we are using a team of maxed out four stars to show that it is possible with no boosts on. We get to the Collector with all champions alive, and then use two team revives to beat him. You should use your boosts on Collector to make him easier and you should expect to use two to four team revives on him. I would recommend having at least 1000 credits just in case. The main global node for this map is called Bane, which creates a curse on the first person hit. The curse will transfer to you when you are hit or within 10 seconds (whichever comes first). You then have to hit the opponent again to transfer the curse back. As you watch the video, have your audio on so you can hear the tips and strategies for each opponent on their respective boosted nodes. While I am using bleed champions for the most part (Black panther and X-23) the tips and strategies work for every champion. However, I recommend that you bring at least one power controller (Magik, Vision (age of Ultron), or Doctor Voodoo for instance). For the Collector, you will want to bring either Magik or Vision (age of Ultron) if possible. Additionally, champions who can dodge supers like daredevil (projectile supers) or Stark enhanced spider-man are amazing as well. However, the strategies we discuss in this video are applicable to any champion. The sequence of fights for the chaos path is: Spiderman or Kang, Angela, Gwenpool or Falcon, Civil Warrior, Loki, Drax, Guillotine, Doctor Voodoo, Venom, Old man Logan, Yondu, Groot, Spider-gwen, Collector. I would recommend having a buff remover for Groot, a power controller for Yondu, and a bleed immune champion for Yondu, but these are not necessary. They just make the fights a lot easier in my opinion. For Bane, make sure you are timing your combos to get your attacks in at the end of the curse timer. You can use your super to extend your combo longer. Try to bait supers early in the timer so you don’t get caught degenerating while the opponent is using a super. For the Collector, he has the ability to regenerate every time he loses 20% of his max health. The regeneration is not too severe so for the most part I would say ignore this ability. The more annoying ability is his tenacity that gives him a 55% chance to drop a debuff such as stun. Because of this, when you try to parry him at the start of the fight, wait a second to make sure it sticks then attack him. If you accidently attack when he drops the stun he will instant kill you. (Tip: try to not get hard on yourself if you do get instant KO’ed. This is an extremely hard fight and you should expect to use team revives… lots of them the first time). As the collector loses health, he gains additional benefits. • Below 85% damage dealt to him is capped at 3% (Not a big deal, ignore this one) • Below
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