#4 LWJGL Input - LWJGL Tutorials HD
Read the text version: http://thecodinguniverse.com/?p=38 Episode 5: http://youtu.be/naE3nbreSUo Using the Keyboard and Mouse classes with the LWJGL. Note: DX/DY stands for delta-x and delta-y, not dynamic-x and dynamic-y. Also note: Use Thread.start() instead of Thread.run(). Credits for this tip go to everydaySupremacy LWJGL is a Java library that allows you to create state of the art games using OpenGL. LWJGL Coaching: http://thecodinguniverse.com/lwjgl-co... Website: http://thecodinguniverse.com/ Twitter: https://twitter.com/#!/CodingUniverse Mail: support@thecodinguniverse.com Source Code: http://git.io/cq3IaA Donate: http://thecodinguniverse.com/donate Donate to the LWJGL (left sidebar, scroll down): http://lwjgl.org/
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