LWJGL Multiplayer Game Demo + Source!

28.04.2012
Just a small demo of a client and a server playing in the same 3D space. Right now all you can do is run around and collide with the blocks. It uses the inefficient method of sending coordinates every step, rather than sending key presses, which is a lot more secure. World is rendered using lwjgl.jar and lwjgl_util.jar, textures are loaded using slick-utils. Source Code: http://adf.ly/EbvlS

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