First OpenGL test using LWJGL HD

05.03.2011
This is the first test of rendering a scene using the Light Weight Java OpenGL bindings for Java. This will hopefully eventually become a basis for a game engine. Please feel free to leave comments below and give feedback on what you would like to see in the future. Next video will include collision detection and hopefully a better camera angle. More information at: http://cubaiq.blogspot.com/2011/03/first-lwjgl-test-with-cubes.html

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