OpenGL 3D Game Tutorial 2: VAOs and VBOs HD

02.08.2014
LWJGL tutorial series on how to create a 3D Java game with OpenGL! This week we learn how to render a model using VAOs and VBOs. Here are the vertices that we used: float[] vertices = { -0.5f, 0.5f, 0f, -0.5f, -0.5f, 0f, 0.5f, -0.5f, 0f, 0.5f, -0.5f, 0f, 0.5f, 0.5f, 0f, -0.5f, 0.5f, 0f }; Full code available here: https://github.com/TheThinMatrix/OpenGL-Tutorial-2 LWJGL Wiki: http://lwjgl.org/wiki/index.php?title=Main_Page Support the series on Patreon: https://www.patreon.com/thinmatrix Facebook Page: https://www.facebook.com/thinmatrix Tumblr: http://thinmatrix.tumblr.com/ Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/equilinox

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