OpenGL 3D Game Tutorial 44: Gaussian Blur HD

02.05.2016
LWJGL tutorial series on how to create a 3D Java game with OpenGL! Using post-processing to carry out a gaussian blur! Code download: https://www.dropbox.com/sh/92zwqc41e7uc3gf/AAAxIdgg6r7SMmFyt-ys6f9Oa?dl=0 Gaussian Kernel Calculator: http://dev.theomader.com/gaussian-kernel-calculator/ Blur Fragment Shader: https://www.dropbox.com/s/t6w6cbmb05ncgjd/blurFragment.txt?dl=0 More information about this technique: http://xissburg.com/faster-gaussian-blur-in-glsl/ Support the series on Patreon: https://www.patreon.com/thinmatrix Facebook Page: https://www.facebook.com/thinmatrix Tumblr: http://thinmatrix.tumblr.com/ Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/equilinox End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars

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