OpenGL 3D Game Tutorial 28: Day/Night HD
LWJGL tutorial series on how to create a 3D Java game with OpenGL! More skybox work this week, as we implement a day/night cycle. Skybox Night Textures: https://www.dropbox.com/sh/o7ozx1u5qlg7b5v/AACI3zt1a9ZMw5MG2G_rzbKda?dl=0 Day/Night System Example Code: https://www.dropbox.com/s/iom1x2c3t0r5owr/Day%20Night%20Example.txt?dl=0 Upcoming tutorials (in no particular order): - 3D Mouse Picking - Normal maps - Rendering Text - Possibly Particles (if I have time) Future Tutorial Series: - Rendering Water - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox -Day/Night Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars