OpenGL 3D Game Tutorial 38: Shadow Mapping (1/2) HD

25.01.2016
LWJGL tutorial series on how to create a 3D Java game with OpenGL! Delving into shadow mapping this week! Watch the FBO tutorial: https://youtu.be/21UsMuFTN0k Download the shadows package: https://www.dropbox.com/sh/g9vnfiubdglojuh/AAAXCe5AI26hOv5FRxd441foa?dl=0 Projection matrix code: https://www.dropbox.com/s/etenzymg4bx3s2y/createProjectionMatrix%20method.txt?dl=0 Screenshot hints: https://www.dropbox.com/sh/rsmj686vs0wovvx/AACxfb6mwr9hN2PZ3Cf4rNSpa?dl=0 Support the series on Patreon: https://www.patreon.com/thinmatrix Upcoming tutorials: - Shadows - Post processing - Geometry shader Future Tutorial Series: - Game Audio - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox - Day/Night - 3D Mouse Picking - Water - Cel Shading - Normal Mapping - Rendering Text - Signed Distance Field Fonts - Particle Effects - Random Terrain Generation - Shadow Mapping Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars

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