WebGL2 : 094 : Shadow Maps with Directional Light HD
We continue our deferred rendering and lighting by adding Shadows to our scene. This require a bit of setup to get working, things like a another frame buffer, new camera, and updating our lighting shader to handle shadow map data. ====================================================== Links of Interest https://www.gamedev.net/forums/topic/505893-orthographic-projection-for-shadow-mapping/ https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter18/chapter18.html http://ogldev.atspace.co.uk/www/tutorial47/tutorial47.html https://msdn.microsoft.com/en-us/library/windows/desktop/ee416324(v=vs.85).aspx https://www.youtube.com/watch?v=o6zDfDkOFIc https://www.youtube.com/watch?v=EsccgeUpdsM https://www.youtube.com/watch?v=yn5UJzMqxj0 https://www.youtube.com/watch?v=LqIl--GgfDA ====================================================== GitHub :: https://github.com/sketchpunk/FunWithWebGL2 Patreon :: https://www.patreon.com/sketchpunk Twitter :: https://twitter.com/SketchpunkLabs Tumblr :: http://sketchpunklabs.tumblr.com/ Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
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