OpenGL 3D Terrain/Open World Engine | v1.1 Java Lwjgl HD
Version 1.1 of my OpenGL Terrain Renderer. Due to my Master of Science Thesis I will start a new project, a Vulkan API/C++ Rendering Engine. Implementations in this demo: - CDLOD Terrain System - Tessellation/Geometry Shaders - Post Processing Effects with Compute Shaders (Bloom/Dof Blur/Motion Blur) - HDR Lighting - 256x256 FFT Water - (Geometry) Instanced Rendering - Parallel Split Shadow Mapping - 8x MSAA - Alpha to Coverage Sourcode: https://github.com/oreon3D/Oreon.Engine-OpenGL-Java