#4 Creating a Game Engine in Java and OpenGL - Terrain Generation HD
This is the fourth episode of the OpenGL Game Engine Programming Series with LWJGL 3. In this episode the terrain will be generated from a heightmap. The related normalmap is initially created with a Compute Shader. heightmaps: https://github.com/oreonengine/Game-Engine-Assets finished code: https://github.com/oreonengine/Lwjgl3-Game-Engine-Programming-Series/releases/tag/tutorial_4 starting code: https://github.com/oreonengine/Lwjgl3-Game-Engine-Programming-Series/releases/tag/tutorial_3 derived from: https://github.com/oreonengine/oreon-engine