#5 Creating a Game Engine in Java and OpenGL - Terrain Materials HD

13.01.2018
This is the fifth episode of the OpenGL Game Engine Programming Series with LWJGL 3. In this episode materials are mapped onto the terrain and normal mapping & displacement mapping are applied on these materials. Furthermore it is shown how to apply mipmapping on the terrain textures with a trilinear filter. finished code: https://github.com/oreonengine/Lwjgl3-Game-Engine-Programming-Series/releases/tag/tutorial_5 starting code: https://github.com/oreonengine/Lwjgl3-Game-Engine-Programming-Series/releases/tag/tutorial_4 derived from: https://github.com/oreonengine/oreon-engine

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